Mafia
Each night, agree with your crew on someone to kill. Whisper with them in Notes. By day, blend in.
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Mafia for groups already on a video call or a live stream. Your phone holds your secret role and your ballot. A shared board narrates the game, so nobody has to moderate.
Play now See the rolesOnly a few people? The host can turn on Test mode to fill the empty seats with bots. A TEST MODE banner then shows on every screen.
Cameras and mics off. Every living player taps a name on their phone, every night, including night 1. The night always runs its full 45 seconds.
Why everyone taps: on a call, whoever is busy on their phone at night would give their role away. So villagers make a pick too (who they suspect), and every phone looks exactly the same. Hold Hold for your cue to read what your own pick does tonight.
Dead players are ghosts. Stay silent on the call (and on stream). Ghosts don't see anyone else's role. Everything is revealed at the end.
Each night, agree with your crew on someone to kill. Whisper with them in Notes. By day, blend in.
A separate pack with its own kill and its own chat. Werewolves don't know who the Mafia are. Outlast everyone to win.
A third crime family that kills, plots and wins alone.
Kills one player each night. Wins by being the last one standing.
Each night the cult picks someone to convert; it happens silently. Killers can't be converted. The cult wins when everyone alive has joined.
Protect one player each night from any attack, yourself included, but not the same player two nights in a row.
Investigate one player each night. At dawn you privately learn their side: innocent, Mafia, Werewolf, Yakuza, Cult or Serial Killer.
Hunt one player each night: if they're a Cultist, they die. If the cult ever goes after you, its newest member dies instead.
On night 1, whoever you pick falls in love with you. Lovers learn each other's names, not roles. If one dies, so does the other. Lovers win together if they're the last two standing, or alongside the winning side.
Hates life. Wins, alone, if the town votes them out, and everyone else loses. Reads as innocent to the Detective.
No power. Find the killers and vote them out. At night, pick who you suspect.
Roles are added as the room grows. Everyone left over is a Villager.
| Players | Mafia | Werewolves | Yakuza | Serial Killer | Cult + Hunter | Doctors | Detectives | Cupid | Tanner |
|---|---|---|---|---|---|---|---|---|---|
| 4–5 | 1 | – | – | – | – | 1 | – | – | – |
| 6 | 1 | – | – | 1 | – | 1 | 1 | – | – |
| 7 | 2 | – | – | – | – | 1 | 1 | – | – |
| 8 | 2 | – | – | – | – | 1 | 1 | ✓ | – |
| 9–10 | 2 | – | – | 1 | – | 1 | 1 | ✓ | – |
| 11 | 2 | – | – | 1 | 1 + 1 | 1 | 1 | ✓ | – |
| 12–14 | 2 | – | – | 1 | 1 + 1 | 1 | 1 | ✓ | ✓ |
| 15 | 3 | – | – | 1 | 1 + 1 | 1 | 1 | ✓ | ✓ |
| 16 | 3 | – | – | 1 | 1 + 1 | 2 | 1 | ✓ | ✓ |
| 17–20 | 2 | 2 | – | 1 | 1 + 1 | 2 | 1 | ✓ | ✓ |
| 21 | 2 | 2 | – | 1 | 1 + 1 | 2 | 2 | ✓ | ✓ |
| 22–23 | 2 | 2 | 2 | 1 | 1 + 1 | 2 | 2 | ✓ | ✓ |
| 24–25 | 3 | 2 | 2 | 1 | 1 + 1 | 2 | 2 | ✓ | ✓ |
| 26–27 | 3 | 2 | 2 | 1 | 1 + 1 | 3 | 2 | ✓ | ✓ |
| 28–30 | 3 | 2 | 2 | 1 | 1 + 1 | 3 | 3 | ✓ | ✓ |
At the end, every role is revealed along with a scene-by-scene replay of every night.